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Art Stuff: Spent more time drifting this week, reviewing my gallery, browsing those of others, and inquiring into the works and lives of different artists - among them Jack Hamm and, once, again, John Buscema.
I remember my introduction to Hamm more than a decade ago. And I recall the myriad questions I had at that time about how to proceed with inking. When I look at his work, now, it's all very clear. I have no questions. I know exactly how to proceed. Not because I figured out how Hamm did it, or how Loomis did it, or how anyone else did it - but because with years of fumbling, I learned to do it my way. And in doing it my way and paying close attention on all fronts, I observed the common pathways, as inking is highly circumscribed, limited in terms of what can be done, so doesn't take a genius to see how one's approach to it differs from, or mirrors, that of others. That's especially true when one studies the Golden Age illustrators, which enables him to trace styles to their roots in the matrix, as it were.
So, as part of me is satisfied with how far I've come, another part takes account of the shortfall. While I look at some of my work and think, "I'm there", I look at others and think, "not even close." In terms of fluency and technique there is still a disconnect between sketch and rendering that drives me up the wall. I think the confusion is, perhaps, in my own mind concerning whom I am trying to emulate, a comic book artist, or a Fine Arts illustrator?
Speaking of which, I took the opportunity to look closely at John Buscema's collaboration with Alfredo Alcala on Conan. I paraphrase a tribute in Alter Ego by a notable industry professional who describes it as 'something done by Joseph Clement Coll, if he had been reborn and decided to draw comic books.'* We're not talking an elaborately rendered splash page here and there, but panel after panel, page after page of what is by any standard Fine Art. It's like Wrightson or Frazetta on steroids - the kind of thing that makes your heart sing and sink at the same time. Sing, because it's beautiful. Sink, because you thought you were almost there when, by comparison, you've barely just begun and, most likely, won't live long enough to press much farther.
So any confusion between comics and Fine Arts is established in reality by artists like these. And it may be made worse by the wrong notion that one can "cheat" art by picking comics over Fine Arts as an easier path to success. I know that's what I had in mind when I was a kid. I thought Fine Arts was too much for me. Painting? Over my head. I didn't realize that art is art. To be any good in any given part of it, one yet has to become familiar with the whole. The difference between the cartoonist and the Fine Arts Illustrator is like that between the Rodeo Clown and the Bronco Buster: the clown is likely an experienced Bronco Buster educated in fooling the crowd into thinking what's difficult is easy. Whatever area of art one picks, he will be challenged to realize his full potential with effort and passion that is all-consuming. There is no "easy" way to do that.
Other Stuff: Bad news is that the snow's on the roads, so that's the end of bicycling. The good news is that I'm growing some butt muscle. LOL. It's that or a tumor, and I'm pretty sure it's not a tumor. It took only nineteen months of grueling rehab, ballet exercises, MMA and bicycling to make that little bump. And while it's only good for moving my leg about three inches to the rear left corner, it boosts my spirits. I may be progressing at a snail's pace, but progress is progress. LOL.
A Note of Curiosity: From April through July I put art on hold while I started a program of "extreme" physical rehab during which I returned to martial arts. And during this time the weekly journal turned into a martial arts blog. I posted videos about Brazilian Jiu Jitsu, Judo, karate, aikido, kendo, etc., and reminisced about the good old days. Oddly, during this time of zero art posts (and zero interest in art) my stats jumped. I say, "oddly", because this website is for art and artists, not for "martial" artists. And now that the martial arts thing served it's purpose and I'm back to the normal routine, which includes doing artwork, I see a noticeable drop in views. I don't understand it. It seems that there are people here engaged in interests other than art. Who knew? Makes me wonder if those tough guys from the gyms were secretly reading the blog.
Here's another odd thing about it - with all the views the martial arts blog attracted, there was virtually no interaction concerning it. Same with the mice back in 2013-2014. Of course, that's a little different - mouse blogging is not for the masses.
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NOTES
* The exact quote is as follows:
I remember my introduction to Hamm more than a decade ago. And I recall the myriad questions I had at that time about how to proceed with inking. When I look at his work, now, it's all very clear. I have no questions. I know exactly how to proceed. Not because I figured out how Hamm did it, or how Loomis did it, or how anyone else did it - but because with years of fumbling, I learned to do it my way. And in doing it my way and paying close attention on all fronts, I observed the common pathways, as inking is highly circumscribed, limited in terms of what can be done, so doesn't take a genius to see how one's approach to it differs from, or mirrors, that of others. That's especially true when one studies the Golden Age illustrators, which enables him to trace styles to their roots in the matrix, as it were.
So, as part of me is satisfied with how far I've come, another part takes account of the shortfall. While I look at some of my work and think, "I'm there", I look at others and think, "not even close." In terms of fluency and technique there is still a disconnect between sketch and rendering that drives me up the wall. I think the confusion is, perhaps, in my own mind concerning whom I am trying to emulate, a comic book artist, or a Fine Arts illustrator?
Speaking of which, I took the opportunity to look closely at John Buscema's collaboration with Alfredo Alcala on Conan. I paraphrase a tribute in Alter Ego by a notable industry professional who describes it as 'something done by Joseph Clement Coll, if he had been reborn and decided to draw comic books.'* We're not talking an elaborately rendered splash page here and there, but panel after panel, page after page of what is by any standard Fine Art. It's like Wrightson or Frazetta on steroids - the kind of thing that makes your heart sing and sink at the same time. Sing, because it's beautiful. Sink, because you thought you were almost there when, by comparison, you've barely just begun and, most likely, won't live long enough to press much farther.
So any confusion between comics and Fine Arts is established in reality by artists like these. And it may be made worse by the wrong notion that one can "cheat" art by picking comics over Fine Arts as an easier path to success. I know that's what I had in mind when I was a kid. I thought Fine Arts was too much for me. Painting? Over my head. I didn't realize that art is art. To be any good in any given part of it, one yet has to become familiar with the whole. The difference between the cartoonist and the Fine Arts Illustrator is like that between the Rodeo Clown and the Bronco Buster: the clown is likely an experienced Bronco Buster educated in fooling the crowd into thinking what's difficult is easy. Whatever area of art one picks, he will be challenged to realize his full potential with effort and passion that is all-consuming. There is no "easy" way to do that.
Other Stuff: Bad news is that the snow's on the roads, so that's the end of bicycling. The good news is that I'm growing some butt muscle. LOL. It's that or a tumor, and I'm pretty sure it's not a tumor. It took only nineteen months of grueling rehab, ballet exercises, MMA and bicycling to make that little bump. And while it's only good for moving my leg about three inches to the rear left corner, it boosts my spirits. I may be progressing at a snail's pace, but progress is progress. LOL.
A Note of Curiosity: From April through July I put art on hold while I started a program of "extreme" physical rehab during which I returned to martial arts. And during this time the weekly journal turned into a martial arts blog. I posted videos about Brazilian Jiu Jitsu, Judo, karate, aikido, kendo, etc., and reminisced about the good old days. Oddly, during this time of zero art posts (and zero interest in art) my stats jumped. I say, "oddly", because this website is for art and artists, not for "martial" artists. And now that the martial arts thing served it's purpose and I'm back to the normal routine, which includes doing artwork, I see a noticeable drop in views. I don't understand it. It seems that there are people here engaged in interests other than art. Who knew? Makes me wonder if those tough guys from the gyms were secretly reading the blog.
Here's another odd thing about it - with all the views the martial arts blog attracted, there was virtually no interaction concerning it. Same with the mice back in 2013-2014. Of course, that's a little different - mouse blogging is not for the masses.
_________________________________
NOTES
* The exact quote is as follows:
In a couple of issues of the early B+W Marvel magazine Savage Tales, John Buscema drew some Conan stories that were inked by Alfredo Alcala. When I saw them, I couldn't believe the sheer beauty of the images. It was as if Joseph Clement Coll came back to life and taken to drawing comic books.--John Workman, Alter Ego, August 2002, P. 15-B
Fatal Error (BSOD)
Fatal Error: The world is impinging on my studio time, which tells me I must be doing something right. LOL. The blue screen of death (BSOD) fatal error occurs frequently when I turn off or on the Cintiq, which is a known issue plaguing set ups of multiple monitors. The error code is DXGKRNL, but what do I do about it? IDK. What is the exact cause? IDK. It started happening second week of Aprill. I thought it had to do with a Wacom tablet update, but then I saw that F.lux can cause the problem in systems with two monitors, like mine. Or is it the graphics card - NVIDIA GTX 745, a driver for which I can't locate at NVIDIA's website to download (I don't really understand graphics cards and drivers). So, I'm hoping that Windows will repair itself or correct itself with the next update. XD. Routine Modification: The closest thing to routine drawing exercise was Quick Heads, and that has been morphing. One variation that I submitted yesterday was all cartoon heads and faces
The Art of Shifting Gears
After establishing a routine, I started to loosen up and deviate from it. I replaced the daily croquis figure practice with an exercise I've been calling "quick heads," to focus on heads, faces and expressions. It usually started by posing a 3d planar head model, then moving on to one of several head and face websites I told you about. Since I couldn't find a website that displayed head and face reference by timed intervals, I used a dark room timer for that purpose and set it manually. It all worked out very well, until I started getting lost in the moment and lingering on details, then taking off on tangents to investigate other things. I decided to indulge this, since it moved things forward. For example, one of the things it introduced was the gearshift from gesture to detail, which afforded the opportunity to practice refining the hands and feet of quick sketches that normally get short shrift, and as a result, deny the practice required to draw them quickly. After trying it
Quick Heads and Faces as a New Daily Exercise
Quick Heads and Faces: Stayed the course and made the daily exercise about heads and faces. Not twenty at one or two minutes each - that has become the goal - but after a slow start I'm up to ten per session. The sessions are way longer than they should be, since I don't have a way to set timed intervals. (Well, that's one reason. lol) I'll have to take a day to rummage through the boxed up contents of my home to find the Cra-Lab timer. Had it in mind to do it today, but time is already getting short with laundry, bicycling and the journal. It's a metal box about 15 inches square and two inches deep. It's in one of 35 boxes stacked in my living room. New Resources: I found two website tools to help with the new daily exercise. At referenceangle.com, you are presented with a 3D model that you position as desired, adjust search parameters for things like, age, sex, and so on, then click the search button. You are then given pages of photo reference to meet the criteria.
The Far Eye
Quicksketch Countdown Challenge: I mentioned last week the advice of Kimon Nicholaides in "The Natural Way to Draw," which is to draw the figure using timed intervals of five and ten seconds, in this way to attune oneself to capturing what Carl Gnass calls "the spirit of the pose," instead of literal likeness. I had to open my big mouth and go on about how I had done this decades ago by methodically reducing the time interval. I don't recall how long it took, whether I reduced the limit weekly, monthly, or geared it to ability, so that I moved to the next level only after adapting comfortably to the previous one. Likely I combined all of them, because I aimed to grow, not test. In the last few weeks, I got into it, again, but this time to gauge and humble myself by indulging in reckless play, which I don't recommend for everyone. But I do challenge you to do it the right way, the first way described above aimed for conditioning perception and getting the different parts of the
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